Translation of "Forged Adventure - Misc"

Artees, “Forged Adventure - Misc”, public translation into Polish from English More about this translation.

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Forged Adventure - Misc

<Please don't change any text in <angular>, [square] and {curly} brackets.>

<=== About This Game ===>

Forged Adventure is a turn-based RPG with an epic fantasy theme. Explore a massive open world, talk with locals, find allies, learn new skills, and fight your foes.

You awake in a shipwreck with no recollection of your life before, only to find that the world you woke up in is on the brink of disastrous war. Learn your place in history as you chase down the evil wizard Ivershoar, and put an end to his wicked intentions.

[h2]Features[/h2]

[list][*]Rich and believable open world.

[*]Turn-based combat system.

[*]Use weapons and spells that you have found during your adventure or purchased from merchants.

[*]Teachers will help you become stronger.

[*]Solve puzzles to find treasures.

[*]Main quest line and lots of side quests.[/list]

<=== Early Access ===>

<Why Early Access?>

The game is still under development. We need your feedback to help us understand how we are doing.

<Approximately how long will this game be in Early Access?>

We're not sure how long the game will be in Early Access. Hopefully, it will be released before the end of 2017.

<How is the full version planned to differ from the Early Access version?>

The full version will include more content than the Early Access version:

[list][*]New quests

[*]More enemies and characters

[*]More weapons, spells, amulets and other items

[*]New terrains, plants and buildings

[*]Roguelike mod[/list]

<What is the current state of the Early Access version?>

The basic mechanics are complete but more content needs to be added.

The story will take place in an archipelago consisting of three islands, each of them has its own mood, look, music and enemies. Right now we have almost completed the first, the most small and simple island.

There might be bugs, please tell us if you see any.

<Will the game be priced differently during and after Early Access?>

The price will likely be the same after Early Access, but we're not sure.

<How are you planning on involving the Community in your development process?>

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