Football Manager 2010 new features blog Day 9 AND 10: nine new screenshots

Translations of this material:

into Russian: FM2010 блог. День 9 И 10: девять скриншотов.. Translation complete.
Submitted for translation by love_didier 15.09.2009 Published 9 years, 1 month ago.

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A special treat today - 2 blogs in one!

Unfortunately it wasn't possible to do a blog yesterday due to illness of both a human and a computer, so today is a bumper blog that was originally going to be split into two parts, which shows how we've improved the initial experience you will have when you first boot up Football Manager 2010. However, the video that was meant to accompany the blog still hasn't been able to be done, so we'll make that available at some point in the future, and will have to give you more screenshots today instead.

As I've mentioned in previous blogs, we've undertaken a bunch of usability studies for Football Manager 2010 to try and make the game easier to use for both existing and new gamers a like.

Part of this was how people start the game, and the areas that they get confused about, so what you'll see with FM2010 is an easier introduction to the game for new users, but also more advanced options for experienced ones.

We've always tried to give you, the people who play our games, as much control as possible to customise the game to play the way you want to. What we've always failed on in the past though is letting you know how your computers performance might restrict what you can and can't do. With 50 playable leagues, and hundreds of playable divisions, there aren't many computers in the world which could handle playing all of these at the same time. Nor are there many computers which can handle the huge amount of data that would be in the game if you loaded all of the 400,000 players and staff that are in our database for FM2010 into the game.

So we've added in a simple benchmarking system, which measures your computers processing speed, hard drive speed and the amount of memory you have, plus how much of that processing speed and memory is not being used at the time of setting up a new game, and not only recommends a set up for you to get the maximum out of the game, but as you customise your settings, also lets you know how the changes you make will effect the game speed.

However, that doesn't mean we limit you in what you can do. Quite the opposite actually.

With Football Manager 2010 the database is much easier to customise. As you can see from the screenshot, you can, as well as setting the initial database size, easily add in players based in nations, of nationality, from top division clubs, from top clubs, players with continental reputation, with national reputation and current international players.

As part of the benchmarking, you are even told how many players are going to be loaded into the database based on the changes that you make, and see changes in the game speed expected on that computer based on these new settings.

When you start a new game, there are also a few new things that you'll see straight away, and some of these also happen when you are employed in a new job further down the line.

One of these is that, if you've got a bit of money, your chairman may well give you permission to have a complete clear out of your backroom staff, without blocking any of the contract terminations, so that you can bring your own men in.

A new manager will also be made aware of any pending transfers, so if the previous manager signed a player but he's not due to join until the next transfer window, you'll be told about it.

You also get the option of having a friendly match against your reserves to really get to know your players better.

There are some more changes to the media side of things when you start the game too, but I'll deal with those in the media blogs which will come in the coming weeks.

One of the first things that I do when I start a new game is go to my team settings. This is where you can set your assistant manager to do various tasks for you, such as looking after the reserve team or arranging and taking control of friendlies. This year, there are a few new options in there, which you can see on the new screenshot above.

You will hopefully notice a new transfer option, which is regarding loaning of players. All of us who play the game a lot know how annoying it is to have to set loan options for players when offering them to other clubs, and here you can now set your default options for loans so that each time you offer out a player, it will use your own personal settings.

There is also an option there to set one of your scouts to automatically give match reports on any of the players that you have sent out on loan.

Oh, and the option to set what the default offer to clubs asking price, loan asking price and loan wage percentage should be.

Underneath the transfer section, there is a new section currently called Go To These Screens. This allows you to customize the flow of the games screens inbetween matches, so gives you the choice of whether you should be going back to your manager home screen, or go somewhere else, by default. This means that you, as the manager, is in complete control of what information you see, and when.

If you have a better suggestion on what Go To These Screens should be called, please email them to [email protected] - the prize will be a copy of FM2010, or a copy of FMH2010 when it's released on October 30th. As the sole judge, my decision is final, and if two people send in the same suggestion, the one that my email software tells me was the first received by me wins! Someone must have a better suggestion than ours... Please...

Have a lovely evening.

Cheers

Miles