Football Manager 2010 new features blog Day 12: the new data editor part 2

Translations of this material:

into Russian: FM 2010 Блог. День 12: новый редактор баз данных часть 2. Translation complete.
Submitted for translation by Troller 17.09.2009 Published 9 years, 2 months ago.

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Yesterday I revealed the inner workings of the new competition editor that will be provided with Football Manager 2010 to allow you to add leagues and expand existing leagues in the game, along with a video that showed you how to add new leagues.

Today, there’s a video showing you how to add levels to existing leagues below, and also, as promised, some thoughts from those who are currently testing the data editor from the FM community, and helping steer it with their ideas. Please note that these are completely unedited so the people concerned may be pointing out issues as well as positives!

Interview 1 – Jamie Wire

1. What were your first impressions of the new Editor?

The new editor is a wonderful addition to FM10. It is literally a whole new ballgame as now users have the ability to remodel the football world to their own tastes. Whether it be tweaking the really lower leagues to make for interesting careers in levels previously unheard of in the series or creating refined versions of the big leagues, or even continent-wide knockout cups, I think there's something for everyone - and plenty more for long-time perennial editors such as myself. I can say quite categorically since picking up the series in 1999 I've spent more time in editors than I have playing the game.

2. How easy did you find it to create your first league?

I have to be honest. It is not going to be a straightforward exercise for the most inexperienced of editor users. You have to know what you want to end up with, and have to have an idea about how you plan to get there. Yes, a limited league can be created easily, but there's much more fun in refining it, adding rules, fiddling with dates and so on.

3. What is your favourite thing about the new Editor?

That it exists. As Scottish non-league researcher, I've waited years to be able to see the teams I've researched finally able to play a bigger role in my FM experience. No more database-risking team swaps - I now have the power to do things safely with xml files.

4. What leagues did you first create with the editor?

I activated all of the Scottish non-league divisions and then activated and created an extensive number of related cup competitions.

5. How much has being able to edit competitions added to your FM experience?

To be honest, it has brought me back to a series I'd tired of.

6. Are you planning on having leagues available for day of release?

Yes, providing the problem of the editor loading the file I've created is fixed between now and then. (Miles – has been already!)

Interview 2 – Scott Hamilton

1. What were your first impressions of the new Editor?

At first I didn't like that SI have gone back to a more graphical editor, because in the past those editors were much slower when it came to loading, saving and processing. However it's actually quick to use, the quickest official editor that's been released so far. That's partly because of the other major change alongside competition editing - the use of XML. Saving and loading 'change files' is instant, which is a massive improvement. It makes editing and then testing your changes much quicker.

Obviously the first thing I wanted to do was look into editing competitions, and I managed to get the next tier in England activated very quickly.

2. How easy did you find it to create your first league?

Like I said, I activated the next tier in England very quickly. It took a bit of time to get used to the new editor, since it has a new interface and feel to it, but once I understood how it worked, it was pretty simple.

All I had to do was use the 'Add Nation Rules' button to go through the initial wizard to add lower divisions to an existing league in the game, change the status of the tier to active and save. Since loading new games in FM 2010 is also much quicker, it really was pretty quick and easy to do.

3. What is your favourite thing about the new Editor?

Has to be competition editing, something a lot of people including me have always wanted. The way it has been done means there are so many possibilities.

However it's not the only major change, the new XML system is a very close second. Being able to mix and match XML change files, merge them together, and use a file with any version of the database means a lot more can be done through editing the database now.

The great thing about the XML change file system is if SI release a patch with an updated database, you won't have to activate the new leagues all over again.

4. What leagues did you first create with the editor?

As I said, I first activated the next tier down in England. After that I began adding the next couple of tiers in England, which are already in the database, meaning it didn't take too long. I also started adding additional cup competitions, such as county cups.

After that I was playing around trying out all sorts of things, another tier in Wales and Scotland, and unplayable leagues around the world including Ivory Coast, Jamaica, Latvia, San Marino and Qatar. I even made the Finnish third tier playable as that makes FC Santa Claus playable! A lot of the leagues and clubs were already in the database, so it didn't take long. I did add a few cups though, and what's nice is how the editor sets up an initial schedule (which can be edited), so I didn't have to work out when each round should be.

5. How much has being able to edit competitions added to your FM experience?

It's going to change FM a lot for the whole community. You can now manage any club you want, in any league (and cup) you want. XML files are very small, making them easy to share, and with competition editing there's so much that can be done with the game.

6. Are you planning on having leagues available for day of release?

I'm not personally, because others have already done the same as I have but more accurately when it comes to English leagues. The foreign leagues I'll leave to people that know more about them, as they'll make sure the rules and other details are accurate.

It's all very exciting, but I'm not going to claim it's perfect. The editor can still be improved, more features can be added, but SI have done a very good job on their first competition editor and I'm looking forward to seeing what the community will come up with. There's more than enough that can be edited to make most leagues and cups accurate enough to have an enjoyable game with in FM 2010.

Interview 3 – Tim Pyke

1. What were your first impressions of the new Editor?

As with any change I was a little skeptical at first but once I got started I was impressed by the easy to use User Interface and the speed that came with it.

2. How easy did you find it to create your first league?

Aside from a few minor teething problems it was straight forward to get the first league active. Within five minutes of loading the editor for the first time I had activated my first new league and cup structure.

3. What is your favourite thing about the new Editor?

Without a doubt it is the competition editor. For years there has been a call for Si Games to add more to the English Pyramid or more nations. Now the power is firmly in the hands of the user. Whatever nations leagues they want they can now play. Or if they are unhappy with the current structure of the league they can edit it to their hearts' content.

4. What leagues did you first create with the editor?

My first league to activate was the Faroe Islands as I have a soft spot for them.

5. How much has being able to edit competitions added to your FM experience?

This single feature to me will be the biggest thing for FM10 as it will open a whole world of possibilities for every single player of the game. During the testing phase I have been having more fun playing in the Faroes, Andorran and San Marino Leagues than I got from the English League as it is a whole new world for me to explore. No longer will there be people from such far flung places as Venezuela and Uzbekistan complaining they can't play their leagues.

6. Are you planning on having leagues available for day of release?

I have already completed about half a dozen nations competitions that I will make available to whoever would be interested in them.

Interview 4 - Jammy Harding

1. What were your first impressions of the new Editor?

Two words - it's fantastic. Not only is the User Interface much better looking than the editor's for previous versions of the game, it is also much, much easier to use.

Whilst before I could struggle in certain areas of the editor, it is now easy to find and use everything that I have wanted to use. It has also amazed me just how much has been added into the editor this year. Whilst the majority of people will find that being able to add in and edit competitions is the best addition, there are also additions that will help the game to become more realistic, and personal to the human manager. The ability to edit players hair and skin colour is one of these, and it will be great for those who want to create new youth players to be able to make them as realistic as possible.

2. How easy did you find it to create their first league?

Exceptionally easy. I have to admit, the pessimistic side of me thought that this was going to be an incredibly difficult task, something that would need a lot of practice to create a league as you wanted. What I really saw was easy to use, and it can take just minutes to add a league exactly how you want it.

3. What is there favourite thing about the new Editor?

Whilst many will say that the competition editor is the best thing about the new editor, personally I prefer the new appearance of it. Before, I found it difficult to use and not exactly the most appealing part of the game. The new user interface makes everything easier, and in my opinion will help to encourage a lot of people to use the editor more.

4. What leagues did you first create with the editor?

The first league I created was the 7th tier of English football, and I have since added in the 8th tier as well as 19 other countries.

5. How much has being able to edit competitions added to your FM experience?

As someone who always plays at least one save in the lowest tier of England possible, the competition editor is sure to increase the enjoyment I get from Football Manager. Being able to play in this league and to see more teams rise up the divisions can only improve the enjoyment available from the game.

6. Are you planning on having leagues available for day of release?

I have a few leagues that I hope to upload, so people can get started in different leagues right away - but I'm sure there will be hundreds to choose from after a short while!

Interview 5 - Macaulay Bruce

1. What were your first impressions of the new Editor?

My first impressions were very undecided - I was excited at the idea but unsure of it as I'm not too nifty with editors. My impressions have since changed, I really like the editor and think it's a fantastic edition.

2. How easy did you find it to create your first league?

I did find it pretty easy despite my lack of knowledge with editors - this was after playing around with it.

3. What is your favourite thing about the new Editor?

Adding leagues! Potentially leading my local team to glory is excellent and to finally achieve this on FM is fantastic.

4. What leagues did you first create with the editor?

Highland League so I could play as my local club. It was a great feeling to see so many players I knew in the game.

5. How much has being able to edit competitions added to your FM experience?

It adds a whole new level of experience - you can now go lower down the leagues for more of a challenge. Winning repeatedly does get boring!

6. Are you planning on having leagues available for day of release?

Maybe, but only leagues I know the rules about.

Interview 6 - Nik Reeves-McLaren

1. What were your first impressions of the new Editor?

My first impression of the new editor was simply 'wow' - it's so powerful, but yet still easy to use. It's a fantastic achievement by the folk at SI.

2. How easy did you find it to create your first league?

It was extremely easy to create my first league setup with the new editor - I replaced the whole of the current Scottish system with a new structure entirely of my own design in under an hour. This was a complete overhaul - completely new leagues, cup competitions (including an 'Atlantic Cup' with teams from different countries), and all the complex rules and TV/prize monies to go with it!

3. What is your favourite thing about the new Editor?

The ease of use - and that it is impossible to overwrite the default database. As the database now only saves xml files of what tweaks were made, it's really straightforward to make changes and share them. If you don't like the changes someone has made, they're easy to get rid of too! I also love how the leagues produced look so professional.

4. What leagues did you first create with the editor?

I've created two leagues: firstly, I made my 'alternate-reality' Scottish league setup. Here, I've completely ditched the old boring tiny closed-shop leagues, and put in a pyramid system of 18-team divisions that goes right down to the junior leagues - and it plays like a joy. I've also extended the English leagues down to Level 10, so if you want to manage Clymping in the Sussex County Football League's Division 2 it won't be problem!

5. How much has being able to edit competitions added to your FM experience?

It's been a wonderful addition that has brought me a lot of satisfaction - both in terms of using the editor, and testing my creations afterwards!

6. Are you planning on having leagues available for day of release?

I'm planning to release both my 'alternate reality' Scottish league setup, and my English leagues (extended down to Level 10) on release day.

Interview 7 - David Z

1. What were your first impressions of the new Editor?

First impressions were a little contradictory: appearance resembled me to old FM07 editor which always seem very sluggish, without the "windows look" of last releases, but new features quickly made me forget the appearance and focus on the editor itself, that has proven to be quite fast, stable and easy to use.

2. How easy did you find it to create their first league?

It took less than five minutes. After that, a little more of tweaking was needed to model a more realistic and deep league system. But the basics were really really quick.

3. What is your favourite thing about the new Editor?

Xml files. No more need to swap huge DB files amongst editors, and endless hours waiting for the DB to upload on hosting files. The chance of having people editing different leagues at the same time, and then just import files when everybody finish his job it's a wonder.

4. What leagues did you first create with the editor?

Spanish Third Division. It's a feature Spanish football manager community has been demanding for ages, but due to complexity of the system (Up to 18 groups with 20 teams in each group) was never possible. Now it can be implemented in a very real way.

5. How much has being able to edit competitions added to your FM experience?

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