CHAPTER 3-11 Ramifications - Changing the Future, Changing the Past, and the Quantization of Time

Author: Tom Campbell. Link to original: http://bit.ly/y4Mfk3 (English).
Tags: Campbell, всеобщая теория Submitted by pollynevergirl 12.04.2012. Public material.
Part of "My Big TOE" book by Tom Campbell. We're translating it with author's permission. In this chapter Tom Campbell tells his story of working with Robert Monroe. http://www.My-Big-TOE.com

Translations of this material:

into Russian: Глава 3-11. Последствия - изменение будущего и прошлого. Квантование времени. 6% translated in draft.
Submitted for translation by pollynevergirl 12.04.2012

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Let us pull together and summarize what we have learned thus far. This short condensation and solidification of the concepts presented in the previous several chapters will get us ready to explore the ramifications of existing and experiencing within a virtual digital reality. This is where the fun starts, but first we need to make sure that we have a firm grip on the basics.

1. Future probabilities are non-binding – things can change

We can say that the past, present, and future all occur and exist within TBC simultaneously – if by future we mean the probable un-actualized (potential) realities. The future is not a done deal; it exists only as a complete set of probable futures with varying probability densities (peaks on the surface) forming and changing around possible future events. All these states exist within TBC at the same time. All are fertile and capable of producing new child states given a change in initial conditions. All can be visited and experienced by an appropriately aware consciousness. Consider the many software applications, simulations, and folders sitting in your computer. They are all extant at the same time, all are ready to do whatever they do, some are dynamically executing (running, changing, operating, incrementing local time) while others are idle awaiting input or simply storing results.

Some probable reality surface peaks (within a dynamically executing reality) may be narrow, indicating a more precise probable time of potential actualization, while others are broad, indicating larger uncertainty in the time of potential actualization. These probability densities (peaks) may vary like the topology of any other surface function, in amplitude, width, shape, and area under the curve. As DELTA-t increments and our PMR time moves on, choices (random and sentient) are made and one of the potential future states is actualized into the present. This creates a new set of probabilities and expectations about what might happen next. The entire set of future possibilities is recalculated after each DELTA-t

Because our future is both dynamic (updated every DELTA-t) and statistical, it exists only as a set of uncertain probable realities; consequently, it has a fundamentally different nature than our past (which is the set of stored reality system state vectors that was actualized by the beings, objects, and energy of OS). Although many future events are accurately predictable (which is the basis for precognition) because of high expectation values, they have not yet been actualized or chosen into the OS present – and things can and do change. This is why Eastern traditions talk only about past lives and not future lives and why karma is attached only to past events and situations, not future ones. We have not yet actualized our future – it could turn out to be any one of a large set of possibilities, some being more likely than others. We turn the probable future into our present by making our collective choices and thus removing all uncertainty.

The probable future is ours to peruse within limits set for our own good. An individual, a group, or an event can have its future probable reality surface calculated – it simply depends on how you want to filter or query the probable future database and whether the circumstances support your being granted access to the data. Access must be both earned by you and granted by the system administrator.

Having someone else retrieve the data for you will not get you around the access problem. Access is granted by the system administrator based on the probable use of the data, not on who retrieves it. There is no way to cheat, trick, or force the system into providing information that will not produce a positive spiritual benefit for all who might be affected by it.

One can modify the probable future surface with focused intent, thereby raising or lowering the expectation value of a future possibility. With a properly focused mind, new peaks can sometimes appear and others of long standing may slowly disappear from the probable reality surface representing a given entity. This is generally how the mind utilizes nonphysical mental energy to manipulate future events within PMR without violating the psi uncertainty principle. The psi uncertainty principle tells us that fuzzy short peaks are easier to modify than tall sharp ones and that events become increasingly more and more difficult to manipulate the closer they get to the present.

I said “slowly disappear” in the previous paragraph out of practical considerations not because slowness is theoretically necessary. The organizational energy that created that peak in the first place must be dissipated in order to remove or reduce that event’s expectation value. If an event’s expectation (future probability of being actualized) still has energy being poured into it, that energy must be dissipated as well if its associated peak is to be eliminated. Your mind, depending on your quality, interest, and instantaneous access privileges, can only apply so much power (do so much work per unit of time) to reorganize the digital energy that represents the expectation you are trying to change. Your ability to manipulate bits is limited and must compete with the ability of others to intentionally or unintentionally manipulate those same bits.

In Chapter 13, Book 2, we used the term “force of being” and said:

Constraints come in many forms. For example, if someone who has the ability to manipulate nonphysical energy is asked to remove (dissipate or dematerialize) a tumor (noticeable lump) from someone’s PMR body, the energy required is dependent upon, among other things, the degree to which this tumor is connected to PMR reality – its force of being in PMR. Quantitatively [force of being is associated with] the expectation value of the future event. If the body’s owner and a few others are mildly distressed about the possibility of a malignant tumor, the removal energy may be relatively low (easy to accomplish). In this situation, much uncertainty exists within PMR – but not necessarily for the one viewing and manipulating the body’s nonphysical energy from within NPMR – to that person, both the physical and nonphysical properties of the lump may be clear.

If, on the other hand, four doctors and half the residents at the local hospital have looked at the CAT scan or felt the lump and are relatively certain the tumor is malignant, the removal energy is somewhat higher. When all of the above get the biopsy report confirming a fast growing, incurable, always-deadly malignancy, the required energy increases. The more firmly the malignant tumor’s existence and likely outcome (degree of causal certainty) is held and shared in the minds and expectations of credible sentient beings, the taller and denser its probability function becomes. The uncertainty of the outcome dissipates and the probable event of dying in PMR from this cancer becomes much more difficult to change by manipulating energy in NPMRN. Fortunately, the intent and attitude (mental focus) of the body’s owner has the greatest potential impact. Unfortunately, this attitude is often driven by its fear and the opinions and fears of others.

Now, by definition, it takes a miracle, where before no miracle was required. The confident knowledge of the doctors, which is based on test results and historical precedent (mortality statistics), actually affects (decreases) the probability of actualization of other alternative possibilities such as the cancer spontaneously going into remission, or the tumor turning out to be benign. As in quantum mechanics, performing the measurement forces the result to pick a state compatible with PMR causality (compatible with the PMR space-time rule-set). Typically, the most likely state at the time of the measurement is picked unless there are several states of equal probability, then one outcome is picked randomly from among the set of outcomes (future states) that are all most likely.. The individual with the tumor, along with his or her friends and loved ones, can inadvertently help drive the final outcome to an unhappy ending by causing the probability of a fatal outcome to grow, and the probability of a non-fatal outcome to shrink. Beware: you can be easily drawn into a fatal dance of expectation with those connected to you, or to your condition. The best time for intervention, whether from PMR or NPMR, is long before “fatal” becomes a near inevitability.

Now you can understand what was being said from a much broader perspective. The terms “density” and “force of being” refer to the cumulative amount of digital energy of organization invested in a given expectation or peak on the future probable reality surface. The more digital energy that is collectively and individually invested in a given outcome, the more resistant its expectation value (likelihood of future actualization) is to change.

Digital energy can accumulate just as physical energy can (charge in a battery or water being pumped into a tall tank). Just because you know how to reorganize bits and manipulate digital energy within the larger consciousness ecosystem, doesn’t mean you can do whatever you want. Even if you obtain the necessary access and permission (which are not always easy to get and are granted on a case-by-case basis), you still have a limited ability to change events that exhibit a strong force of being. Yours is not the only intent and organizing force active within OS. There are limits to what you can do in NPMR, just like there are limits to what you can do in PMR – and for much the same reasons.

All realities, all virtual existences, operate according to their own causality (rule-sets) and you must live and operate interactively within those rules. Forget about your ego-dream of becoming superman or a miracle worker – those represent an exceptionally poor choice of goals. Existence is not about having it your way or impressing your friends. Nor is it about helping your fellow humans to be healthier, happier, and more comfortable. Given the right intent, those may be very worthwhile activities that help you focus and improve your learning within PMR, however, your existence is about you individually increasing the quality of your consciousness and, where possible, facilitating others to do the same. Spiritual growth is a personal accomplishment that must be achieved individually by each unit of individuated consciousness whether that unit is you, your puppy dog, or the Big Cheese. Helping others is necessarily on the path to that accomplishment but it is a byproduct, not the final goal or endpoint.

State vectors are not closed systems; outside energy, beings and objects can interact at any time. TBC simply keeps up with all the changes and their effects. Our reality is dynamic, interactive and uncertain because that is the nature of individuated consciousness.

There is no conflict between free will, and predestination or precognition. Visions of the future are simply visions of probable realities. The past (all stored reality system state vectors, whether we have actualized them or not) is alive, vibrant, available, open to us (for inspection or what-if analysis) through NPMRN, and fully capable of calculating new realities based upon new initial conditions. Future probable reality surfaces are generated (for each state of OS, each DELTA-t) by looking at only the most probable states that exist downstream among our unactualized future possibilities.

State vectors can be perceived either singly or strung sequentially together as frames of a movie. You can experience probable future states (as a nonphysical interacting observer) by focusing your intent while sentient in NPMRN (like experiencing a movie from a god’s eye view). The probability, likelihood, or expectation value of each and every potential future state is known, but it may or may not be available to you (along with other details of the future).

You may or may not be blocked from knowing the probable future by information filters that reflect a concern with the impact that this knowledge might have on the evolving quality of your consciousness – just as an adult would prevent children from playing with fire, or accessing inappropriate material on TV, or on the World Wide Web (WWW). It is your quality, your degree of consciousness development (lack of entropy), which determines what you can and cannot clearly experience – regardless of who is receiving the data. If future probabilities are shut off from your knowing, the problem may be one of simple ignorance – you simply may not know how to access the information. Or perhaps a limit has been placed on your access to knowledge by wiser entities who are aware of existing intrinsic personal limitations, and who are looking out for your best interests. For example, you may cause more harm than good to the process of developing the quality of your consciousness if the motivation for gaining the information is in the service of your ego, for personal material gain, or likely to feed or encourage other high entropy intents.

2. Changing the past

Our past (the history of OS) can be thought of as a series, or thread of actualized states. Because TBC stores all results at the end of each DELTA-t interval, our past (as well as other non-actualized past possibilities) continues to exist and is accessible through NPMRN. You may decide to modify the actualized past by projecting a fragment of your consciousness into a reality described by a time now past but still defined in TBC with its associated DELTA-t. (You may make the trip by decrementing DELTA-t along our history thread to that past point in time or simply specify the time, place, and reality frame). At this point, you may use your focused free will intent to follow the thread of a specifically different set of choices and a specifically different set of conditions than those that were actualized. The resultant possible but unactualized past that you create is experienced as an entirely unique and realistic set of sequential happenings with which you may actively interact. However, because you can process only so much data per unit time, you will be aware only of those interactions that you specify as being of interest to you.

Relative to the participating observer, it appears as if the initial conditions of the beginning state vector have been changed to reflect the observer’s new choices and conditions, and that all the various players (represented by predictive mathematical models) interact with those changed initial conditions by modifying their choices, intents, and actions. The observer sees a new reality, based on the new initial conditions that he or she brought to the starting point, branch from the original. The process repeats and continues as long as the observer maintains his focus and is interested in seeing what happens next. Interacting or experiencing within this new series of events appears to be identical to interacting or experiencing within the present OS reality.

That the other players are mathematical models that do not exercise free will is entirely transparent and undetectable because the database contains all significant possibilities ordered by their expectation values. It simply appears to the participating observer driving this re-write of history that a new reality has branched from the historical beginning point (state vector) where he first changed the initial conditions based on a modified free will input to that system. Another way of looking at this is that the observer is implementing a specific series of dynamic queries of the TBC database by his intent.

The old thread (our history) is not changed or affected in any way. It continues to increment (move forward in time), unperturbed by the apparent new branch diverging from that old (past) DELTA-t. From the perspective of TBC, no new reality is created – previously stored data from the everything-that-could-happen-does-happen database is merely being accessed and ordered differently. As you modify the input data (choices) within any given state vector new probability configurations and expectation values (for yourself or for others) are automatically computed. No new files or reality state vectors are created or stored; you are simply exploring the possibilities within a virtual simulation. This virtual simulation allows one to explore probable event-chains or causal threads within a higher order virtual simulation. Having a simple virtual simulator within a more complex larger virtual simulation might seem a tad confusing, but that is simply the nature of digital reality. Employing simulations within simulations within simulations is similar to utilizing nested subroutines or sub-simulations – a common programming practice within PMR and NPMR.

The OS database of unactualized possibilities within TBC may be viewed, queried, explored, experienced, or lived in unique new ways based upon the intent of the participating observer. What you do outside your reality (such as exploring and interacting within the OS database of unactualized possibilities) may create the experience of new realities, but it imposes no new data on TBC, nor does it affect your home reality (OS) except in as much as it changes the quality of your consciousness (providing the experience precipitated learning and growth).

Only what you do with your free will choices inside your larger reality from either PMR or NPMR can change that reality directly (for the one who is making the changes as well as for others). Individual interaction within any past or probable future set of states within TBC’s calculation-space takes place outside your operational reality and has no affect on any sentient being (consciousness with free will) other than you. One might say that the participating observer executing the what-if analysis is working only with a volatile scratch copy of the original state file so that the changes he makes provide the full experience of an operational reality but leave no permanent record. From another equivalent viewpoint, it is clear that running a dynamic query filter does not alter the original data set. Though your what-if analysis leaves no permanent trace, a generated experience (unique tour through the data) can be reconstituted from the original data anytime.

Our PMR past (as well as unactualized past possibilities) is always alive and well in TBC. The experiencing of new pasts, represented by either the reality branching or database querying viewpoints previously described, are always available and accessible via the RWW. Whether you see this process as a database query or the branching of a new reality is relative to your perspective. Both views are identical – it is only a matter of your frame of reference. Thus in summary, you may create and experience a new reality that branches from some past or probable future state vector by introducing new initial conditions into the beginning state, or equivalently, you may trace a unique path through TBC’s database of unactualized past or future possibilities.

Your present fragment in this present reality (what and where you think you are now) is not necessarily the main one. Mostly there is no main one – all your various projections into various present states within various reality systems containing beings with free will are merely different. All these divergent realities (sometimes called parallel realities because they are initially similar to each other or may share a common state) exist simultaneously in NPMRN as books all exist simultaneously in the library or files and folders all exist simultaneously in the computer. Imagine every OS state vector since the beginning of space-time time, as well as all those projected M•(DELTA-t) into the future, existing within a huge on-line database in TBC. The past, present and probable future of OS all exist simultaneously within one database – a database that is accessible by the queries you design and execute with your intent.

The present is unique because it contains the actual ongoing virtual reality game or happening in which the players exercise free will. It constitutes the learning lab and generates the direct experience that provides custom-designed original opportunity to learn and to grow the quality of your consciousness. Everything else is the result of calculating and storing the possibilities – data manipulation built upon the analysis of previous free will choices. Though these manipulations produce some fine experiential educational tools, life’s game of consciousness evolution is played, for the most part, in the present moment.

New potential realities are constantly being generated from present choices. Likewise, modified histories are available for you to experience as your intent follows any number of possible threads winding their way through TBC’s state vector database. As free will choices are made, particular possibilities are actualized into the present. The present becomes the past when the next DELTA-t time increment is initiated. This actualized history is generated by the beings, objects, and energy that interactively coexist in a particular present reality state at a given time increment DELTA-t. Every actualized and unactualized reality state vector, representing all variables, possibilities, and probabilities for each DELTA-t, is saved in the state vector database, so that all possible realities, beginning with the first DELTA-t, simultaneously coexist within TBC. These saved state vectors are open to the possibility of a change of variables or initial conditions so that additional learning can be squeezed from a what-if analysis that illuminates the long and short-term impacts of a given choice or series of choices.

If AUM thought that a particular state vector was particularly interesting or held particular promise, it could use that pattern to generate another (or many) evolutionary experimental branch populated with entities with free wills. Because we and all else (including AUM) are digital, it could simply start with a copy of the original (such as OS) and then make modifications as required before setting it off to evolve on its own. Thus, there is another level of parallel realities that evolve on their own, are populated by entities with free will, and are not merely uniquely filtered output reports of existing data. Some of the various independent PMRs share common states on their history threads (one is a branch of the other).

You (your present conscious awareness) can visit any state of any reality system anytime as an observer by focusing your intent while sentient in NPMRN. If you significantly interact with any of these states while in NPMRN or become experientially aware in them and have a significant potential to direct the action with your free will intent, you will have an opportunity to learn and grow from the experience.

The generation of a unique reality branch does not modify or change other previously existing reality states or sequence of states. What was, and what is, continues undisturbed on its merry way, unaffected by either the creation of what-if branches within the calculation-space of TBC, or the creation of new niches within the greater consciousness ecosystem fractal.

A common sci-fi plot element requires changes in the present and future to follow instantaneously from inadvertent or purposeful changes to the past (usually made by a nefarious or bungling time traveler). The idea that any change affects everything downstream is based on the erroneous assumption of a continuous reality instead of a digital one and a fundamental misunderstanding of the functional relationships that interconnect the past, present, and future. Fiddling with OS’s unactualized or actualized past has no effect on the existing OS data within TBC and no effect on the present choices being made. The one extremely important effect it does have is to provide learning opportunities to individuated units of aware consciousness that result in a decrease of the units’ entropy. Simply running a query that results in a custom build-as-you-go interactive holographic movie output report does not change the data in the database – but it may change you. And you may change future intents and choices that will define future states.

3. The significance of quantized time

The concept of an Even Bigger Computer (EBC)

Let us re-examine quantized time and TBC from the bigger picture perspective of multiple PMRs each within their own OS and progressing along by incrementing their own time increments. I will let the subscript k differentiate and enumerate these various other OS-PMR-DELTA-t type systems. Time will accumulate in these systems by adding up all the DELTA-t time quanta that have been sequentially incremented within that system.

Using this notation, our OS is only one of multiple OSk simulations in TBC, each having its own PMRk. The total elapsed time from the beginning of time (the first DELTA-tk in each PMRk) is Tk. Here, Tk = Kk (DELTA-tk) where Kk is an integer, specific to each PMRk. DELTA-tk is defined as the time quantum of OSk, and is the smallest discrete time increment within PMRk. Time in any PMRk seems continuous because DELTA-tk is so small. Each virtual physical reality represented by a PMRk runs on its own local time defined by incrementing its own DELTA-tk. As far as I can tell, all the DELTA-tk are about the same size. However, different PMRk may have different values of Kk, and therefore different values of Tk. Among the PMRk within their respective OSk, there are often shared beginnings with major decision points creating branches where OSk and OSk+1 go off their own way – an attribute that only a digital reality can easily manage.

It is quantized time and the storage medium in TBC that allows history to remain alive and vital as a seed for additional virtual realities and as an educational tool set.

It is quantized time and digital processing that allows independent branching of realities so that a change to a past state does not cause subsequent, automatic, and instantaneous change to occur in the future belonging to that past.

It is quantized time that allows discrete and independent reality system state vectors, each with a probable future.

Quantized time allows the probable future to be progressed and tailored efficiently to each discrete state vector.

Quantized time gives TBC control and flexibility because it can stop incrementing (pause) Tk after any particular DELTA-tk increment for as long as it likes (time literally stands still) and then start it back up again without noticeable effects. AUM-EBC-TBC, due to the characteristics and properties of digital simulation, can at any time take (copy) any reality state vector, modify its initial conditions and let it be the seed for a new virtual reality experience simulator learning lab. That is analogous to taking the best or most interesting bacteria found growing in all the Petri dishes and using them as the basis for a new set of experiments.

Quantization and the digital nature of TBC also allow TBC (to the extent that TBC is fast enough) to speed up or slow down any specific reality PMRk by incrementing the DELTA-tk as fast as it wants (not to exceed as fast as it can) relative to NPMRN real-time by adjusting the size of (DELTA-tk) or modifying the time base defining the fundamental simulation time quanta delta-tk.

Because of the properties of digital simulation, AUM and TBC could rewind our reality movie or do any number of tricks (similar to the magical things we do by manipulating digital audio and video in our computers). Fortunately for us, tricks for the sake of tricks eventually become boring and disturb serious science projects. This type of meddling in ongoing consciousness systems is not often done. AUM is not merely a big kid playing computer games. Sure, AUM might create a reality-dimension or two for amusement or gaming, but it has nothing to do with our local reality (OS) – unless of course, we are the fun one. I am having fun, aren’t you?

Because of quantized or incremented time, TBC can run our play, our reality movie, in fast forward or reverse as well as in slow motion or pause it (relative to time in NPMRN). Our sense of time, our PMR time, is thus an artificial construct relative to time as it exists in NPMRN. Likewise, NPMRN time is an artificial construct relative to time as it exists in NPMR. AUM is the dude with the smallest time quantum – that fact puts it in charge – as the originator of the fundamental beat that everyone else must dance to. Think of PMR as a subroutine in a larger simulation that is incremented by DELTA-t because the objects, energy, and beings it models only change infinitesimally relative to one DELTA-t.

Quantized time allows AUM, or whatever part of AUM is designing the software for EBC, to control the experiments or the consciousness cycle for optimal results. The Space-Time N-Division Management Team can collect and further manipulate the data it generates. It can easily terminate unproductive scenarios and rerun particularly interesting ones with or without new input data or new random number seeds. Because consciousness and thus reality is digital, N-Division’s Management Team can easily update hardware or software, and modify experimental design on the fly without disturbing the experiments. AUM’s experiments are flexible and optimized to capture all possible outcomes – they create their own complete set of result statistics about evolving consciousness. All such digital machinations are completely transparent to the players – they, for the most part, remain completely clueless within a reality that, by design, always appears physical and continuous.

Quantized time and digital processing allows for the simultaneous discrete existence of a variable number of multiple projections of you. It allows TBC and other sentient beings that are aware in NPMRN to run what-if analysis by providing a dynamic representation (mathematical model) of all the players and all the possible significant conditions.

The time in NPMRN appears to be fundamental and continuous to its residents. Nevertheless, it is merely a higher-level loop in the simulated time construct that is defined or manufactured within EBC and TBC. Although we know that the passage of time in NPMRN is created by a series of even smaller quantized time increments, you would not be able to experientially notice or measure that small a time increment from within NPMRN because of your local perspective in that reality. Similarly, you cannot be aware of NPMRN from the limited local perspective of PMR. To become aware within the reality that is parenting NPMRN, you must gain the perspective of the next higher-level in the reality onion. You have the proper vantage point to analyze the dynamics, content and structure of a reality only from the perspective of the next level of generality.

From an NPMRN perspective, NPMR and beyond represents a reality that appears mystical and lies beyond the logical causality of the residents of NPMRN. A detailed exploration of the mechanics of NPMR would require a sentient perspective from the next higher-level of organization beyond the various NPMRn. All the various NPMRn seem to run on independent, though similarly derived, time bases.

From my experience, I can clearly infer a larger system (run within the EBC – Even Bigger Computer) representing another higher-level of organization within AUM wherein TBC is either emulated within an outer loop or simply a subset of the EBC. This larger system is dynamically driven by a time quantum that is much smaller than the one that animates OS.

I have not yet directly experienced such a reality as a well-defined understandable place with well-defined rules. I do not yet know how to interpret those experience data within my limited NPMR and NPMRn level of awareness. When dealing with phenomena that relate to reality systems beyond NPMRn, I am like a PMR scientist working with atoms and electrons that he or she can infer, but cannot directly experience. Such a scientist can experience only the effects of atoms and electrons, but not the atoms and electrons themselves.

That gives me something to work on in my spare time. I have been exploring NPMR, NPMRN, OS, and PMR for only thirty years – there is much that I have not yet seen and experienced. Perhaps the NPMRn represent the outermost layer of our practical (operational) reality onion, leaving NPMR as a simple NPMRn container or media – and only AUM beyond that. One must eventually run into the outer edges of the greater consciousness ecosystem, the boundary of the AUM-reality itself.

That AUM is perhaps a single cell populating the lower intestine of an AUMosaurus is probably far beyond the reach of AUM’s awareness. You and I should not feel too bad if we do not get that far.