CHAPTER 3-09 A Model of Reality and Time - Viable Alternate Realities, and Histories

Author: Tom Campbell. Link to original: (English).
Tags: science, theory of everything, time, время, всеобщая теория, наука Submitted by kostyazen 11.04.2012. Public material.
Part of "My Big TOE" book by Tom Campbell. We're translating it with author's permission. In this chapter Tom Campbell tells his story of working with Robert Monroe.

Translations of this material:

into Russian: Глава 3-09. Модель реальности и времени. Жизнеспособные альтернативные реальности и варианты истории. 14% translated in draft.
Submitted for translation by kostyazen 11.04.2012


The previously described process of progressing OS through M generations beyond the present (in order to represent everything significant that can happen) began to include PMR with the initiation of the Big Digital Bang, or the Big Set of Initial Conditions, or the Big Start of the Simulation. Our scientists use the word “Big” because we are such a tiny part of the entire universe. However in a bigger picture, our physical universe is neither big nor exclusive. In fact, it is every bit as small and insignificant from the Big Picture view as it is grandly immense from our little picture (PMR) view. Nevertheless, “Big Bang” is a catchy and likeable term even if it is not that big and even if the bang is only a digital one in calculation-space within the space-time simulation section of TBC. OS has incremented its way forward in time within TBC ever since the time loop driving the Big Bang digital-mind simulation started incrementing our PMR forward by applying the space-time rule-set to the given initial conditions.

When the state of PMR (within the simulation) was mostly rapidly changing matter and energy, alternative space-time realities were generated. Some were produced by sampling over the randomness (choices) within material and energetic processes. As always, the Fundamental Process was in the driver’s seat; all possible states were generated but only those universes supporting PMRs that were uniquely useful, productive, or significant were propagated forward. One of them became our universe while others evolved, in their own dimensions (sub-sets of TBC), to represent some of the other PMRs mentioned earlier (see Chapter 4 in this book).

Nothing could be more elegant or efficient than to initiate the virtual material part of AUM’s continuing experiment in consciousness, than beginning with a huge virtual space-time energy (remember E = mc2 or equivalently, m = E/c2) at a point (or within a small volume) and… Bang!. Or rather, Big Bang! Wow, look at that stuff go (evolve) – one DELTA-t at a time – all according to the space-time rule-set. Our scientists have some simulations like that, but I am sure they are not as good as TBC’s. The previous sentence should not be construed to denigrate our brilliant, bushy-headed scientists, but is simply attributable to the fact that TBC has a much better computational capacity and throughput as well as the complete space-time rule-set.

Recalling that simulation time can run much slower or faster than real-time, and that any result or intermediary state may be modified, saved, or deleted, gives us an appreciation of the control AUM has over the eventual development of our local PMR reality and the evolution of the space-time rule-set used to define allowed interactions (within this book, see Chapter 5 and Topic 2 in Chapter 7). AUM may have initiated, run, and rerun this simulation process many times before all the initial conditions, parameters, rule-sets, and relationships had evolved to the point that the results met all the specifications of a top-notch learning laboratory capable of effectively supporting the consciousness cycle. This is how AUM and TBC generate the PMR virtual reality set that we call home – likewise, for all the space-time reality sets that other sentient beings call home.

When a subset of sentient beings within NPMRN was able to use (inhabit) the evolving virtual physical reality we call PMR profitably, their free will choices driving learning, growth, physical evolution, and spiritual evolution became interactive with the virtual objects and energy of PMR as well as with each other. These interactions generated the OS probable realities and alternate reality state vectors that were the predecessors of our present OS. Some of the sentient beings in NPMRN that existed before our PMR’s digital Big Bang were a part of OS by virtue of their involvement in planning and executing OS’s origins – the seemingly mystical beginnings of our universe – yet mystical only from a PMR perspective.

A still living and still potent history of OS (actualized and unactualized) continues to exist in TBC where any saved state is able to calculate or simulate more children if something unique and significant is added or changed. This easily animated living history is available to us from NPMRN. For example, any state vector that lies on our history thread, regardless of where it is located on the thread, is available not only for inspection but also for a what-if tour of the probabilities. The accumulated database of everything that could have possibly happened since the PMR virtual reality was created provides a huge resource for data mining.

There are many unactualized states that can be strung together into continuous threads that represent significant choices that could have been made differently; such traces represent an unactualized history that is different from ours. Any number of unactualized history threads may have shared a common state with our actualized OS history at some particular DELTA-t, but subsequently have gone their separate ways. These unactualized and usually less probable history threads represent a particular sequence of events that did not happen. Nevertheless, the study of such what-if world-lines or sequential traces through the unactualized state vector database can reveal the long-term impact of decisions, choices, and intents -- an excellent educational and evaluative tool.

Recall that each state vector has an associated expectation value that properly fixes its likelihood of happening given the initial conditions of the parent. One can sequence or thread his or her way through unactualized consecutive reality states (past or probable future) that are OS derivatives in a huge multitude of ways that are intentionally controllable and definable only by a steady, low-noise, focused aware consciousness.

These sequences of related states are (from our view) called parallel, divergent, or alternate realities. These alternate realities are computationally viable in TBC and are populated by mathematical representations (statistical simulations) of each sentient player as well as mathematical representations of the objects and energy. It is relatively easy for a novice explorer of the RWW network to get lost or confused in these parallel worlds. The explorer comes back with information that seemed to be correct and clear at the time, however, later analysis often indicates that paranormally derived information does not make sense, has little PMR value, or is shown to be false or inconsistent by subsequent events or information within PMR. It is easy to end up wandering unknowingly in the unactualized data matrix of TBC because it (the interactions and the experience) appears as real as any experience can be. The experience of an unactualized computational reality is like seeing a movie where you are simultaneously an actor (exercising free will to drive the story line) as well as a member of the audience. An unintentional experience of an unactualized computational reality is indistinguishable from the experience you are having now – except that it disappears when you shift your focus back to PMR (as PMR tends to disappear when your awareness becomes preoccupied with a mantra, a problem, entertainment, or befuddled by drugs).

The set of state vectors comprising the history thread of OS, the OS present, and the set of OS probable futures is no more or less real or dynamic than the set of state vectors that comprises the unactualized past. All are of equal reality and validity. All share the same properties and are similar data types within TBC. The only difference is that some were actualized by our choices while others were not. The only difference is us – what our individual quality expressed as a free will intent actually did. The set of actualized OS state vectors represents the collective quality of our consciousness within OS, expressed as a unique path through the possibilities.

Previously, I have referred to choices and changes in objects and energy as drivers of actualization. The possibilities that may be actualized are derived from the possible free will choices of sentient beings, the constraints of the space-time rule-set, as well as from the randomness associated with objects and energy (material movement, changes, interactions). Physical randomness and the constraints of the space-time rule-set drive the actualization of natural events such as earthquakes or thunderstorms. Physical changes may be expressed as the choices that inanimate objects and energy make.

In that sense, objects and energy make choices as they evolve toward minimum energy states along the path of least resistance. Objects and energy must make their choices in strict obedience to the space-time rule-set – the consistency of space-time physics is important to the usefulness of PMR. These choices are not the moral choices of a free will and do not reflect the quality of consciousness of the chooser. To avoid confusion, let’s call the results of physical or natural randomness (such as radioactive decay) rule-driven possibilities, as opposed to the choice-driven or free-will-driven possibilities that are sometimes made by conscious, aware, sentient entities.

Sentient beings may contain small random components within their intent, and larger random components within their perception, interpretation, and reaction to their internal and external environments. Random components play a part in what sentient beings experience, and how they react to, and interact with, that experience. Consider the random components influencing experience as spice, not the main ingredients. Randomness occasionally dominates the flavor of existence for some entities some of the time (usually short-term), however, the quality of your choices are a much bigger driver of eventual long-term outcomes than randomness.

On the upside, randomness helps to deliver an interesting and ever-changing array of experiential opportunities to which we interactively apply our free will intent at whatever level of quality we have thus far generated. It is these experiences, these opportunities with their sometimes-random components that enable us to evolve our consciousness. When free will meets an opportunity to interact with our internal or external environments, consciousness has the opportunity to grow, stagnate, or degenerate. Do you see why a virtual physical PMR-type learning lab is so useful? Straightforward interactive opportunities with clear results and feedback abound everywhere we focus our attention in PMR. PMR is constrained to be a highly interactive experience at the most basic level of relationship. Interacting with the other PMR players (an interaction of free wills) is the main thing we do here in PMR: This interaction is the basis of our opportunity to evolve the quality of our consciousness.

The set of possibilities that may be actualized as a result of many individual actions taken by a group such as a club or organization (or perhaps a government) is defined by a superposition of all the free will choices of all the sentient beings in OS that have some influence or impact on the actions of that organization. Thus, we also describe group choices as choice-driven possibilities. Recall that a motivation and intent that has large random components represent a less developed consciousness with large entropy. This is true of group consciousness as well as individual consciousness.

Possible events, with any value of probability, may be primarily rule driven, primarily choice driven, or a combination of both. Thus, for example, some relatively clear (large signal-to-noise ratio) future events (see Chapters 3 and 7 in this book), such as potential coming earth changes, gain their strong signals or large stable and growing probability (expectation values) from an interactive mix of rule-driven and choice-driven probability calculations.

From Chapter 7 in this book, recall that the probabilities of actualization, calculated for each successive value of m, define the probable reality surfaces. Also recall that peaks or lumps on the probable reality surface represent the expectation value of a particular event. Do you see how choice-driven and rule-driven actualization creates uncertainty in the expectation values of probable future events? Do you also see that a dynamically evolving free will that is bound to directly express the true quality of its consciousness, along with ubiquitous random components that are typically small and short-term, conspire to maintain a rich mixture of uncertain yet personally focused opportunities within PMR?

Also recall that it is uncertainty, according to the psi uncertainty principle, that allows good planning and manipulations from NPMRN to influence PMR happenings without being obvious – without stepping outside the space-time rule-set and PMR causality. Consider the natural uncertainty and small random components modeled within the digital consciousness system as the lubricant that helps make the system work.

# Let us take a break for a minute in the form of a short aside to gather up some ideas and concepts that fell on the floor while we were explaining the mechanics of reality system state vector generation, propagation, and uncertainty.

It is worth reiterating at this point that there are similar consciousness and physical-matter reality systems working through similar evolutionary processes in other space-time PMRs within NPMRN. These realities can be very different from our PMR and exist independently of OS. TBC can be thought of as representing a dedicated server (or calculation space allocated within a larger AUM mainframe process) for the PMRk within NPMRN. All PMRk are part of (accessible through) the same NPMR communications net. All are available on the RWW for inspection and participation.

Another point worth mentioning is that the clever evaluative software that defines “significant” by filtering out non-productive, insignificant, redundant, meaningless, or useless reality states does not need to be any more mystical than our artificial intelligence or expert systems software. Like its PMR cousins, it utilizes evaluative criteria, pattern recognition, history files, statistics, and predictive algorithms. Its accuracy is dependent upon an extremely detailed and unusually complete knowledge base.

I have evoked (assumed) nothing fundamentally new or spooky here – only bigger, faster, better. We humans have a tendency to see ourselves with inflated significance. There are perhaps many fewer significant states than you might assume at first glance, making the calculation problem somewhat less monstrous in volume.

Please make note of the fact that thus far, I have not evoked, nor will I evoke, either perfect or infinite processes. OS contains finite numbers of beings and objects, with finite significant choices and finite significant random events that impact, influence, or interact within a finite universe of objects and energy capable of moving or changing in a finite number of significant ways. Thus, though it may seem overwhelmingly large, there is a finite number of unactualized past and future OS reality-system state vectors. Recall from an earlier discussion that non-interactive subsets of our larger physical and nonphysical realities can be handled separately. We only have to include that part of NPMRN and our physical universe that is interactive with our OS’s super set of everything that can happen in order to fill out our OS data matrix (see Topic 8 in Chapter 7 of this book.)

Some may think that the data storage requirements and processing requirements are too large to be workable. If you believe that, it is because your vision of what is possible is stuck in the PMR of the twentieth century. To an apparently infinite, highly evolved, aware digital consciousness that employs processing speeds and storage capacity trillions upon trillions upon trillions of orders of magnitude greater than what you could ever imagine in your wildest theoretical dreams, the computational burden is almost trivial. The computational requirements are significant, but they are also finite and well within the capacity of TBC.

On the other hand, you might believe that the mechanics of generating, storing, and progressing OS state vectors as described above is a mystical or supernatural process. It might seem that way to some, but remember what we learned in Chapters18 and 20 of Book 1 – that what appears to be mystical is relative to your experience, and dependent on your perspective. From the perspective of My Big TOE, it appears to be a straightforward bookkeeping and computer science application focused on a relatively small (about the size of a Petri dish) and relatively simple (like raising guppies in an aquarium) problem. *

© © Tom Campbell, 09-09-2002. License: All rights reserved